Limitations

  • Line Kit is only available in URP (Universal Render Pipeline).
  • Requires Unity 2022.3 LTS or later with URP 14.0+ (Unity 6 with URP 17.0+ recommended for full functionality).
  • Uses the RenderGraph API. The legacy Compatibility Mode is not supported.
  • WebGL build platform has not been tested.
  • Deferred rendering is not officially supported — Line Kit is designed for the Forward and Forward+ rendering paths.

Platform Notes

  • MSAA: Supported. While MSAA is enabled, the helper map textures are allocated at the camera’s sample count, so each enabled map costs proportionally more memory and bandwidth. On mobile, disabling unused passes matters more at higher MSAA levels.
  • Mobile (iOS/Android): Works but performance depends on the number of enabled edge detection passes. Disable unused passes (Object Map, Line Map, etc.) for best performance.
  • VR/XR: Stereo rendering is supported through TEXTURE2D_X and UnityStereoTransformScreenSpaceTex in all shaders.