Debug
Description
Found in the Debug group of parameters of Line Kit Settings file.
The Debug section provides visualization tools for inspecting each edge detection pass individually. Selecting a pass from the Debug Output menu will temporarily replace the scene rendering with a visualization of that specific pass, making it easy to fine-tune parameters and troubleshoot issues.

Object Map interface
Parameters
- Debug Output - Gives an option to temporarily render the pass for any of the outlines sources. For example, if you have Depth enabled on your Line Kit Settings panel, selecting Depth in this menu will visualize the depth of your scene. Using this, you can fine-tune your Depth parameters or troubleshoot any issues with the depth pass.
The rendering options are intended to be used for debugging and not for stylizing the final product.

Debug Output menu
Below are listed the examples of the debug output for each of the sources:
- Depth Lines pass example
- Normals Lines pass example
- Line Map on Object pass example
- Line Map on Layers pass example
- Object Map pass example
- Camera Color Lines pass example
Among other options in Debug Output menu, you can find the Final Lines pass. It generates the composite outline gathered from all the activated sources.

Final Lines pass
- Materials - The materials used for debugging.

Debug Materials foldout expanded